top of page

Resume

Work Experience

Feb '22 -

Senior Technical Artist

Niantic, Inc.

On Niantic's AR pet simulation game Peridot, I built or contributed to many systems and features across the game including its custom animation framework and tools, asset management, and character behavior.

Peridot launched in May 2023 and continues to push the envelope for AR-first gaming.

Jan '20 -

Jan '22

Technical Artist

Niantic, Inc.

Until June 2021 I continued to work with the Pokémon GO team on new features such as GO Battle League, the game's ranked matchmaking system, integration with Pokémon Home, a central app to transfer Pokémon between various games, and the GO Beyond update, a massive content drop that added extended progression for max-level Trainers.

In July 2021 I joined the Peridot team as the game was entering production, and started by implementing the game's custom animation system and interfacing with the external audio team.

Jun '18 -

Dec '19

Associate Technical Artist

Niantic, Inc.

As a member of Niantic's visual and interaction design team, I collaborated with other creatives, engineers, and product managers to prototype and develop features and content for Pokémon GO. These features included new generations of Pokémon, Team GO Rocket Invasions, challenging player-versus-environment encounters, and Trainer Battles, the game's form of competitive one-on-one multiplayer combat.

Jan '17 -

Jun '18

Art Lead, Technical Artist

Hathos Interactive

I led a team of five game artists and technical artists in scoping, concepting, and integrating 3D assets, animations and visual effects in our Unity game, Clawface.

Education

2016 - 2018

Master of Entertainment Arts & Engineering

University of Utah

At the University of Utah I learned many of the skills under the tech art umbrella such as 3D character design, motion capture, visual effects, and procedural content generation.

In the meantime, I worked with a team of other students in engineering, game art, production, and technical art to develop Clawface, while acting as the art lead for that project.

2012 - 2016

Bachelor of Science, Computer Science: Game Design

University of California, Santa Cruz

At the University of California, Santa Cruz, I learned foundational programming skills in addition to game and user experience design.

For my capstone project, I led a team of 3 other students in the development of Route 95, an ambitious audiovisual experience that blends music creation with procedural world generation.

bottom of page